Welcome to DNA. We are always working on aquiring rare and needed files for legacy game editing. DNA is a collection of tutorials and files for mapping, modding, texturing, terraining, skinning, modeling, and environment creation for legacy games such as Quake 2 and Blood 2. We also will soon provide support forums for questions and contributions. Our goal here is to be a learning ground for improving game design skills and hopefully even preparing the way for entering the game design industry.
Newest Tutorial: Compiling with LCC for Quake 2 added 7/12/07
Newest Feautre: Quake 2 servers listed at bottom of page
Current Member List
Our support is based on members and their expertise in specific games
Feel free to e-mail questions to any Member or visit our Forum
To fight back against PlanetQuake, vist our Files Section
| Name | Expertise |
| BeanStorm | Quake 2 Maps:Worldcraft, Models:Milkshape Half-Life Maps:Worldcraft |
| Peewee_RotA | Quake 2 Maps:Qoole(v2.5 and v99), Skins: NSTF, Mods: MSVC++(v5, v6) Doom 2 Maps:XWE Blood 2 Maps:Dedit |
| DeathMgck | UT2k4 Maps:UnrealEd, Models:UnrealEd, Maya, 3DSMax |
| Old-as-dirt | Quake Maps:Worldcraft Quake 2 Maps:Worldcraft, GTKRadiant and Virtus Deathmatch Maker |
| Roy Tanner | Quake 2 Maps:Quark, Gladiator BSP editor |